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Old Jun 29, 2006, 12:33 AM // 00:33   #21
Desert Nomad
 
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I still stay runes of Exhaustion reduction. But on a less advantagious note, they could just make a none elite glyph which overcomes exhaustion on the next spell, this would add casting time to the spell, cost to the spell, and can be limited to a 10 or 15 second recast so it doesn't totaly remove the exhaustion of Obsidian and Gale spamming.
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Old Jun 29, 2006, 11:57 AM // 11:57   #22
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A skill that can normally be executed once every 6~7s is hardly what id call spam. Obsidian flame just seems odd to me, because its damage isnt all that wonderful and somehow 5e with exhaustion is supposed to equate over to a normal 15e spell. Of course most of the 15e spells really should be 10e or less with a 33-50% casting speed improvement or recharge reduction, but thats a rant for a different thread.

Any skill or item that reduces exhaustion would be used to spam gale more often than it can be done currently. It wouldnt have the slightest real effect on any other skill in the game. Currently the main issue is recovery rate of exhaustion over time, which typically turns into the thought of prevention of exhaustion initially. Unfortunatly prevention is abusable by other professions outside of elementalist, especially the mesmer class due to fast casting augmentations.

A different way to approach the problem, would be to have the elementalist elietes fix exhaustion through energy gain. This would be similar to using any exhaustion causing skill following death to wipe out the entire existing pool of exhaustion, leaving the user with just the exhaustion caused from the skill used. If skills like ether prodigy, boon, and second wind erased exhaustion with the energy they were supposed to recover, instead of having the amount recovered capped at the exhaustion ceiling, then it would seem like a better solution overal.
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Old Jul 01, 2006, 01:29 PM // 13:29   #23
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Quote:
Originally Posted by Phades
A skill that can normally be executed once every 6~7s is hardly what id call spam. Obsidian flame just seems odd to me, because its damage isnt all that wonderful and somehow 5e with exhaustion is supposed to equate over to a normal 15e spell. Of course most of the 15e spells really should be 10e or less with a 33-50% casting speed improvement or recharge reduction, but thats a rant for a different thread.

Any skill or item that reduces exhaustion would be used to spam gale more often than it can be done currently. It wouldnt have the slightest real effect on any other skill in the game. Currently the main issue is recovery rate of exhaustion over time, which typically turns into the thought of prevention of exhaustion initially. Unfortunatly prevention is abusable by other professions outside of elementalist, especially the mesmer class due to fast casting augmentations.

A different way to approach the problem, would be to have the elementalist elietes fix exhaustion through energy gain. This would be similar to using any exhaustion causing skill following death to wipe out the entire existing pool of exhaustion, leaving the user with just the exhaustion caused from the skill used. If skills like ether prodigy, boon, and second wind erased exhaustion with the energy they were supposed to recover, instead of having the amount recovered capped at the exhaustion ceiling, then it would seem like a better solution overal.
Obsidian Flame ignores armor. This makes it 116 damage, every time, making it the ultimate spike skill. Can't be blocked, can't be evaded, can't be reduced by armor, etc. Normal OF spike groups can spike fast for a while, but eventually have to slow their spikes down or use glyph of energy to spike because of exhaustion. If they actually could make a good spike every 6-7 sec for like 5e, OVERPOWERED.
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